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HELLDIVERS 2 in. Bannikova

by haixiadmin

The vast majority of reviews to HELLDIVERS 2 are united by one common feature-the game is extolled literally as the salvation of the stagnant gaming industry, something completely amazing, which does not have precedents, which, out of nowhere, like a hell of a snuff box, burst into Steam and PSN in early February 2024 and immediately seized the upper line of sales, and does not even think about it to give it even to yieldAfter more than a month and a half, unlike the recent Palworld, which, although it broke the Steam chart with a mark of two million simultaneous players, lost its base with exactly the same fantastic speed with which it scored it. Was HELLDIVERS 2 really the success of everyone was so unobvious that even its authors themselves, the Swedish team Arrowhead Game Studios, were completely unable to influenced the players, renting too few servers, as a result of which at the start to visit the beetles only a few hours a few hours, when the Americans were already asleep, and the Europeans have not yet returned from work, work.or there is some secret behind the frenzied popularity of the game?

Of course, as in the case of LEFT 4 Dead for, it’s scary to think, sixteen years before HELLDIVERS 2, who had committed the previous revolution in cooperative shooters, stunning success was achieved primarily due to the experience accumulated over the years of experience and long -term, I would even say that no one has adjusted the authors during which the authors did not fit, and they are adjusted toThey had the opportunity to work not at the pace that the holders of the shares of the publishing company and the situation in the stock markets set, but in their own, and, and, as it were to say it softer, the game at the time of release had a very relevant anti-utopian screening for real modern politics.

Formation Arrowhead and Magicka

Arrowhead remains an independent studio to this day, and managed to change at least three different publishers during her existence. Only now, if Valve at the time of Left 4 Dead exit in the portfolio already had Half-Life and Counter-Strike, who did not need any idea, then you can’t say anything about Arrowhead-among all their games the project written in this studio, which deserves attention in our time, is Magicka, an adventure game in isometricprojections with a unique cooperative mechanics, which came out in the distant 2011 and stole all the memes that existed on the Internet at that time. I will make a reservation in advance that, unlike the above Valve, and even more so the Naughty Dog, no one in Arrowhead made autobiographical films, where the authors themselves laid out on the shelves when they made this or that decision, so everything that you will hear will be half as my own speculations formed based on the information scattered through the Internet.

Grounded II, a film about creating TLOU2, at times more like a green elephant than a documentary movie.

Arrowhead Game Studios was founded in 2009 in a small Swedish town of Sheleft with a population of a little less than Udmurt Glazov by a group of students and managers and at first did not even have its own office. These students, however, were not the most common – even earlier, in 2008, unexpectedly for them, their gameplay demo magicka won the National Swedish Game Awards video game, but this turned out to be absolutely not enough to continue to work on a project that existed at that time only in the form of a two -dimensional prototype with a hand -manually led mannerdemanded a transition to a three -dimensional engine for scaling to a full -fledged game. No large grants that could be fully lived on, they did not receive at this competition, while the development of began to eat more and more time and effort, so by the spring of 2009 the backbone of a team of four people amicably deducted from the university and founded ArroWhead. One of the participants, who joined a little later, is significantly silent in the brief story of the team available on the Arrowhead website, what money they were going to exist further, but, fortunately, they did not have to work in the garage for long – already at the end of this year, Arrowhead was noticed in Paradox, a publisher, first of all known for the simulators of contour cards,As a result, the publisher received full rights to a new promising intellectual property, and the expelled students – finances in order not to rack their heads over what to pay for food.

Two years later, the three -dimensional version of Magicka on a free Microsoft XNA engine was published in Steam and even began to sell well despite the catastrophically low quality of the game code, which regularly led to flights, depending, hanging and ramps, which was especially critical for the cooperative game. So why did people play such a raw product? The point was in the aforementioned completely unique cooperative mechanics, which at one time won the same Swedish Game Awards-in this action-RPG there were no classic levels and skills, instead the player and three of his comrades had access to eight basic elements, each of which was attached to his key, and to three more hidden combinations. Thus, the elements could quickly be combined in chains up to 5 cells long, and then released either in the form of a directed flow, or use them around, or even cast on themselves or other players. The longer the combination was, the slower the casual character could move, and she could apply more damage. Given that some elements were mutually intensified, so the jets could be crossed, and some, on the contrary, canceled each other like stone, scissors and paper, or were generally fatal for the user, as an attempt to release lightning from the fingers immediately after you were doused with water – this opened a huge space for creativity (or gydroe). The system of magic in the game allowed to put minefields, build electric fences, install power fields, burn the enemy from the flamethrower and beat more distance with a laser and make any combinations from the above. The logic of the game allowed even such absurd things as treatment with anti -personnel mines and the destruction of undead with healing spells.

The elements had more applied use – it was allowed to set fire to light sources, extinguish fires, freeze water, laying bridges, or, conversely, drowning the ice right under the feet of the goblins who decided to cross the river, or even cool the lava with salamanders. At the same time, opponents-magicians and elements could do everything exactly the same thing that the player himself could do, and possessed quite insidious artificial intelligence, leaving a little space for a mistake, so it was necessary to think in the game very quickly and accurately, at the end of the game, discussing the tactics and procedure for the action before entering the next room.

Of course, some combinations – the magicians extended to the title of the game – were significantly different from the elements included in them, and so radically changed the alignment on the battlefield, causing storms, fog, tornadoes, meteorite rain, magical homing birds, which required a combination of ordinary and hidden elements on the keyboard in a certain order in which to make a mistake during the next contextIt was easy with orcs and goblins. Actually, progress in addition to passing the plot of the main and side quests (yes, I specifically said the side in the singular) in this game was felt just in the development of mechanical memory by the player – at the end of a fairly short eight -hour campaign, you could previously put an acceleration spell and icy armor and raise a stone wall in front of you, pour over the enemy, and have just materialized oil, it was only materialized, and only materialized oil.then set fire to him and finish off all the lightning survivors.

Considering that every magician in the game of firepower is comparable to a spontaneous disaster, it is easy to guess that with an unheated game on a common screen for all protagonists, a completely uncontrolled chaos occurs, the average life expectancy in which is about half a minute for the characters, and the most commonly used magic is precisely the resurrection. However, with repeated passage, when no one was trying to run the game to the end as quickly as possible and lay down the best loot, it was possible to achieve such an accurate teamwork in Magicka that the levels turned out without a single death. Apparently, that’s why in the later additions like magica: Vietnam of the degree of difficulty was sharply increased.

Yes, you did not disgrace, in the game about the dungeons, vampires and dragons, rice fields suddenly appeared, green-skinned guuckles on trees and RPG-7, and the main magic, anticipating strategists from Helldivers, was the discharge of Napalm, but this was not a surprise to anyone-it was one big hello to the other Swedish team, which at about the same time released at the same timeDLC of the same name for Bad Company 2. In general, from such greetings and references, the magician, like a patchwork blanket, consisted entirely from the very beginning – even the main menu shamelessly copies the beginning of the SPREK, which is one large postmodern deconstruction of the genre of the children’s fairy tale, and among the costumes there is a power armor from Warhammer 40,000, a headcap and a pushpale from the same time quest.Lucasarts .

The only thing that I had since the last passage of Magicka, which was completed 11 years ago, turned out to be a couple of screenshots with unbearable signatures, therefore, for the review of the latest Arrowhead game, HELLDIVERS 2, I had to write down a little fresh footage, but it was not there: when the authors once again changed the publisher, the magician remained in their hostagesParadox, and since then no one in this office has already made sure that the game more or less tolerably worked not only under Windows 7 (and even there it flew out more often Fallout New Vegas), but also under Windows 10/11. The true attitude of Arrowhead to the publisher is eloquent in all the Paradox logo on the stamp shield above the entrance to the castle of Count Dracula. Magik received the latest official update at about the same time-in 2013, and today it is natural Abandonware, despite the fact that, in fact, judging by the statistics on Steam, it has been sold respectful with a circulation of 6 million copies and received a sequel from other authors. Fortunately, the unique cooperative mechanics of the game did not allow her to get lost in the flow of new releases and be forgotten, so the players themselves made the necessary changes in the project code and placed the resulting files on Github:

And even it seems that the version doped by amateurs in 2024 is constantly filled, not renders of the spell and paints, but it is felt as fresh and relevant as in the year of release even with a fourth passage, so it is easy to forgive the technical condition.

After ShowDown Effect, Sidskroller of 2013 in two and a half measurements, which, from the point of view of gameplay, is not much like magica, Arrowhead tried to repeat the success of its cooperative bestseller – first in Gauntlet in 2014, published by Warner Brothers, and then in the first partHELLDIVERS in 2015 already at Sony. All these games were already made on a commercial Bitsquid, later renamed Autodesk Stingray, which, by the way, also works Warhammer 40000 Darktide . And if Gauntlet received the weak ratings of the players and it turned out to be nobody, then the first part of HELLDIVERS seriously transformed and improved the cooperative formula Magicka – remaining a game in an isometric projection with constantly included fire in her own, she replaced slow spells with firearms with firearms, orcs and orcs and orcs and orcs and orcs and orcs and orcs and orcElves on reasonable beetles and robots, and magicians-for stratagems, or, in Russian, for various air support, starting with portable equipment and weapons and ending with nuclear bombs. The magicus of resurrection also did not completely disappear anywhere-except instead of climbing, like a ghoul from under the ground, the characters of the players returned to the battlefield in the orbital capsule. Renaissance ceased to be endless – but the fall of the orbital capsule has the opportunity to kill a particularly fat beetle and thereby clear the place for landing a little. What the game continued to miss a lot is the budget: the first HELLDIVERS was created with Sony’s money and was primarily positioned as a cheap online project for sale through PSN on PlayStation 4 and PS Vita, but it eventually dispersed so well that Sony also published this game on Steam. And this was the last release of the Swedish studio before the release of HELLDIVERS 2 in 2024.

Zeitgeist

Arrowhead worked on a continuation of 9 years. This is www.Fortuneclockcasino.co.uk a tremendous term, especially in our time, when sharply worsening economic conditions in the post -industrial sphere caused by the shutdowns during the pandemic of Covid, an artificial deficit of semiconductors during a mining boom and the hot phase of wars in Ukraine, the gas sector and the Red Sea of ​​deglobalization lead to the fact that nine out of ten games are not prepared, no matter how much they are prepared.It is necessary, but they come out with unfinished remnants, which do not even pull on beta version and, in principle, cannot interest the self-respecting player. Of course, in this rule there are exceptions like the criminal series Ryu Ga Gotoku and the Shin Megami Tensei fantasy, which continue to supply a really high -quality product over and over again, but this happens only due to competent planning, multiple reuse of the same engine without significant changes and the same ases that leads the history of almost with Playystation3. And even Ryu Ga Gotoku is going to abandon their own engine in order to be able to hire freelancers to work with Unreal Engine, and not keep their own engineers. There are practically no new intellectual property among the video games in our time, and all the highest quality releases of 2023 are System Shock, Resident Evil 4, Dead Space, Baldur’s Gate 3 and Thief: Black Parade – are adputations of projects of past decades.

Thief: Black Parade is actually a fan mod, but its level of execution, as in the case of HLA LEVITATION, is no lower than the original.

So, HELLDIVERS 2 amid the first part looks like a completely new, independent game. First of all, this was achieved due to the fact that Arrowhead finally decided to abandon the isometric perspective in favor of the camera from a third person, which made it possible to sharply increase the detail of the game and thus saturate the frame with small details, which would not be seen from the height of a bird’s flight.

The quality of the setting of the setting has made a breakthrough at a completely new level. Of course, already in the original, motives from the adaptation of the star landing of Verkhoven, who, by the way, had never read the naked eye, was already visible in the original eye, and he was very proud of Roman Heinlein, but in Helldivers 2 the authors managed to catch like a zealnia in a bottle, the current Zeitgeist, the spirit of the time, as a spector of a spector that mixed up all that was mixed up, mixed up with everything that was mixed up.Conspiracy theories in Deus Ex, and a very real picture of the world by 2020 received at the exit. This played far from the last role in the popularity of HELLDIVERS 2-if we understand this side of the trenches that we are dealing with parody, then the average player from the United States will perceive all the hypermilitarism that he sees in the game, for a pure coin, demand a specific greeting from all iron discipline, perform a specific greeting at the sight of a nuclear explosion and starts directlyRaise, if suddenly someone in the in-game chat begins to joke on the topics of the game, or, God forbid, send a couple of studs towards the western establishment. One of my very first games with random players poured into attempts to prove to me that the Biden administration with his own hand saves the US economy from the faithful collapse, where the Republicans got it, creates new jobs by transferring production from Europe, increasing the demand to liquefied gas, which I did not argue with, and translated the conversation on the Soviet contingent in Afghanistan, and reminded that the internationalists were published that the internationalists were releasedFrom there, having completed a mission with dignity, and did not run away, leaving equipment for several billion, like a US contingent in the fall of Kabul and Saigon. If anything, it was at 12 in the morning in Moscow, at that time the American server fell again, and the players were forced to join Europe from there. Unfortunately, I did not write down the footage of all this, because I was not going to cut the visa at that time.

From politics in HELLDIVERS 2, not to hide-after all, the game meets you with a campaign roller (which you will have time to watch hundreds of times, like a real propaganda, during the next fall of servers), at first glance as if cut out of the Verkhovensky star landing, in which the narrator shows the average earthly city, built by one-story America, but adds thereThe actual agenda is the main character of the video, a white man, married to a black woman, welcomes the armed patrol of two soldiers in complete uniform on a peaceful street as something granted, and then his wife and the child become a victim of a migrant from another solar system that suddenly found themselves in this very sleeping area of ​​the migrant, despite the fact that two soldiers were literally passing by c.machine guns at the ready, but they did nothing with the migrant until he had time to commit a murder. A migrant is, if anything, in this situation, is just a reasonable beetle that has mastered travel faster than the speed of light, but you catch the overall message. At the end of the video, the widowed protagonist, of course, enters the service in the Armed Forces to take revenge, and goes to zero. How many limbs he remains at the end of the first landing, we will no longer recognize, because all other characters in the video wear masks, but on the cards themselves you can regularly come across the bombing of residential areas in the style of the Dresden bombardment of the times of the Second World War and the exploration of the space marines of residential defense systems.

The political regime of the United Super Earth in Helldivers 2 is called Arrowhead itself just like Managed Democracy, poorly translated into Russian, a term from the English political nov and the authoritarian regime operating under the guise of democracy, it is easy to guess that the usual elections where each citizen has the right to vote is not held in this regime. It is difficult to say whether they are carried out at all, but the vacuum of legitimacy at the sight of hostile beetles and robots. When inspecting the super-earth map, you can identify a lot of interesting things-for example, the capital, of course, is located in Stockholm, or rather, in the city of prosperity, and the territory of the United Kingdom and most of Canada and Russia is completely uninhabited due to radioactive infection, which really makes the state of the victorious controlled democracy-the world in which the atomic gin was released from the bottle. I don’t know if candidates for presidency of the voice of dead souls by mail for victory are used, but how human rights in this setting are protected are not only heard by how heartily screaming Helldayvers when they almost tear off their hand – Sweet Liberty! -But even according to the small elements of the interface: for example, if some menu hangs out, the game asks to wait democratically, reviews of 1 star to the purchased Ministry of Defense of the super-ground automatically go to moderation, and their authors-to the camps of freedom, and in advice, the authors recommend that they refrain from thinking crime at the need to resolve from the party by the party.Continuation of the genus. During the expectation of the next raid in the lobby on the ships, a single telemarathon of propaganda without a break for advertising does not stop for a second, demonstrating the successful successes of one assault brigade, in which the personnel have already renewed, vending machines are selling liquid freedom, and as secondary (however, why secondary, comrades is a mining?!) Tasks are proposed to destroy the retranspets of prohibited television channels, for which in some countries the European Union give very real fines and threaten criminal liability. Helldivers protect the Garden of Civilization of Super Earth from the jungle and robots coming on all sides without lunch breaks and sleep.

Already so arrogant and bold for the modern game, the political satire would have been enough to interest me, but Arrowhead did not stop there, and do not forget to join the interesting game world, and the most thoughtful third -person shooter, which has absorbed all the best of what was invented today. Even the only serious minus of Helldavers is slow pumping – from a different point of view, it quickly turns into a plus, which allows you to quite extend the life of a cooperative game without a plot campaign.

Features of gameplay

So, the super-ground is waging an endless war on two fronts-against self-reproducing Termminati robots and against the inter-day trips of beetles, which in the game, as in the film of Verkhoven, no one has yet seen a single over-light engine in particular and any technique at all. Both threats, by the way, appeared as a result of the control of the laboratories of experiments financed by the government itself, but rarely anyone recalls it, and in general it is quite likely that in fact nothing from control came out, and everything that happens is part of the agenda to restrain the growth of the population. The war goes on several dozen planets at once – and each of them has its own nuances, starting from the prevailing terrain and ending with climate and weather conditions. The climate directly affects the well -being and supply of soldier’s forces and the working capacity of the weapon in this game – the colder it is, the slower it heats up during firing, and vice versa. Weather conditions are as diverse as in Magicka 13 years ago: you can, with varying degrees of your failure to run into fog, rain, spore storms, meteorite rains, earthquakes, RB remedies and a bunch of other statuses that can take you by surprise at the most crucial moment. You can suck you into a fiery tornado, steal to catch a meteorite with a step-in-law, lose touch with orbit, immerse yourself on a knee-deep soil, or even drop a cocked grenade from a nuclear missile exploded beyond the horizon right under your feet right under your feet. Electric weapons, which today is considered the strongest in the game, does not work during the rain, like the cartridges "Dragon’s breathing". And also Helldayvers, like wizards from Magicka, do not know how to swim.

As in the recent Starfield, all planets are processed procedurally, and the time on the map depends on the astronomical position of the planet relative to the sun, which can be seen not only by the satellite map to landing, but also to the trivial cruiser’s bridge, however, unlike Bethesda, it was much better-the scenery, often having the same basic geometry, differ too strikingly due to additional small destroyed elements like small rocks, houses and trees and a common color palette.

Since I mentioned a minitman who was blazing beyond the horizon, I must note that absolutely everything that participates in the gameplay is present on the map physically, and not materialized in the world at the right time, as in Call of Duty, and most objects that you see at the level can participate in gameplay, and not only local. Look up – you will see among the flotilla of other players your star cruiser, which will produce a barrazh from the orbit exactly where you will bring it. Look into the distance – you will see there a glow of a nuclear explosion that was detonated by another detachment. Cartridges, as in Ready or Not or Insurgency, remain in the store that you threw out, and not magically transferred to the new one, and the ammunition itself must be removed from the backpack, and their rest is always visible. A landing shuttle can easily cut the careless Helldayer with a reactive stream from the engine, but at the same time tear the couple or two beetles into pieces with on-board guns during the rush. I even once met a bug in which I knocked my own shuttle with an orbital capsule and, as a result, remained forever at the place of landing. And it was definitely a bug, not a feature?

According to its concept, HELLDIVERS 2 is the EXTRACTION SHOOOTER, remarkably reminiscent of an escape from Tarkov . You also choose the equipment with which you will go into the raid, perform quests on the map, collect lutus on it (unfortunately, it is not based on real equipment, and abstract is several types of craft resources), after performing the main quests you arrive at the evacuation point and keep the circular defense until you are taken away by the shuttle. A very simple formula, which, however, never bothers due to a very large list of various types of quests that alternate from card to card. The two main differences from EFT are that the landing place can be selected, and the raid time is theoretically unlimited, but with the time of the timer, you simply lose the opportunity to cause help and reinforcement from orbit, which on higher difficulties equally guaranteed failure.

The local arsenal also helps to diversify the gameplay, each weapon from which often has several firing modes and its unique features of ballistics and may require additional power from the backpack. Each player has a primitive equipment, which he can manage at any moment as he wants – it is allowed to discard both weapons and ammunition, first -aid kits, equipment and materials, so all members of the detachment can use your equipment at once. The type of weapon and its caliber directly depends on how flat the shot flies, what armor it breaks and how much damage it applies. The mass of the weapon directly affects the return and handling of the weapon – the character aims the trunk of the antimaterial rifle or grenade launcher much slower than the automatic pistol, especially in the perspective of the first person. With closer consideration, shooting from firearms at Helldivers 2 is very much like Uncharted 4, which is not surprising, given the fact that the last 9 years Arrowhead were published with Sony and could well receive consultations with the Naughty Dog – in addition to the main crosshair on the HUD, where the next shot, well, and someanimations, such as shooting in the opposite direction of the movement, are directly copied from Drake.

The most obvious fact that HELLDIVERS 2 was once planned as an exclusive Sony, it feels in how meticulously the support of the PlayStation 5 gamepad, DualSense. The game also work both active triggers, which are differently resisting, depending on the type of weapon and a touchpad, with which you can rewind a minimicart both on the screen of the phone and a gaptic, which not only allows you to feel the ground, resistance of air around the falling capsule, but even such small parts as branches of bushes that strike a character or a character or a character or a character that hit a character or a character or a character that strikes a character or a character that strikes a character or a character that strikes a character or a characterLivnie direction: you will feel the subtle tingling of the named on the side of the gamepad with which rain drops flow along the armor. Actually, it is precisely due to the fact that Dualshok and Duagensa have only 4 free buttons under the call of special capabilities-instead of 4-5 chains of 11 elements, a combination of 10 clicks of the keyboard key.

The likelihood of breaking through the armor depends very much on its class and on the angle of the shot – with a too stupid carbon, the shell can easily sry. The same rule is valid for players – there are three class classes in the game, each suit has its own special perks, and in heavy armor it will be much more difficult to get bleeding or a fracture than in the light, but in the light you can run further and faster. Some types of armor are more resistant to fire and acid than others. Fortunately, unlike the escape from Tarkov, who has a similar model of damage, you do not need to carry with you a full -fledged tactical first -aid kit and apply individual elements from it according to the march protocol – just inject steampack, and, unlike EFT, you can treat not only yourself, but also comrades.

If treatment took the same amount of time as in Tarkov, then beetles with robots would have been capturing the whole card for a long time.

Energy weapons, in turn, do not have any ballistics – but it applies little damage in normal mode, and in unsafe can explode in the hands during overload, and really does not like hot climate and adverse weather conditions. For example, heavy ballistic weapons can be served simultaneously by two Helldavers – the second number at the same time charges, and the first is fire with the minimum reloading time, or he can immediately release the entire ammunition with one burst. Just for this, there is a function of reset of the backpack with equipment. The main penalty for shooting is the calculation, as in Magicka, a sharp decrease in mobility – in the same place two people will have to stand at once. Stationary howitzers generally need to be equipped with the whole platoon – but stationary artillery provides the opportunity to reset nuclear charge on demand, which does not need to be activated by a long combination.

In addition to heavy equipment, such as machine guns, shield generators and backpacks for cartridges sent in capsules from orbit, highdivers can cause high -explosive, laser and kinetic bombardments, various robotics, which include stationary automatic turrets, equipment shelling from ordinary bullets and endingelectromagnetic mines, and automatic drones that will burn for you the entire trifle with a laser and small -caliber firearms, as well as minefields and electric fences. Of course, the king of the battlefield, as in reality, remains a fighter-bomber who can drop a wide range of ammunition on beetles and robots, starting with napalm and ending with cassettes and phases. None of the above does not work in the zone of work.

The audio officer of the game generally tried to glory-during the landing always plays the most pathos anthem, the weapon is convincingly rumbles, the volleys of artillery make even experienced Helldavers run away from it, robots sincerely clang hinges on the nearest assembly line, the earth is buzzing from the titans crawling out from under the nobody.At the dagger distance, so that you can easily believe that they have already managed to earn pts.

The fact that intelligent beetles and robots-terminators require a radically different approach played a notable role in maintaining diversity. Beetles specialize in close combat, and the worst thing they can do is to surround it with a big swarm, take care, pour acids or pierce the claw. All this can be easily avoided if you keep the beetles at a distance with an arc gun, napalm and mortar, and in which case you can take a jet of a jet with you quickly from the environment. Such tactics do not work with robots – they are armed with machine guns, flamethrowers, lasers, mortars, tanks and howitzers – in general, all that is in service with the Helldavers themselves, and everything else is used by Kamikadze. If the war with beetles, even when the beetles themselves grow high with a five -story house – it is always a safari, then the clashes with automatons, like a war with an enemy equal in strength, do not solve cavalry fibilities, require maximum caution and lead to the same complexity to much more frequent calls for reinforcements. When confronting them, shields are much more likely to be useful – both energy and ordinary ballistic, because when using Helldayer, at least not vanshititis. I am pleased that all the attacks of robots are always telegraphed in advance, and you have most of the time to dive away from the arrival or machine-gun line when you see a red flash on the screen somewhere far away in the distance.

In general, in the case of robots, the best battle is the one that managed to avoid. Helldivers has the possibility of a secretive passage of missions – the patrols are allowed to go around, and not enter the battle with each of them, and then dial a whole train on the chain, which is trite not enough stratagems. The possibility of detecting players is affected by both the terrain and equipment – light armor makes Helldayer less noticeable.

Setting in HELLDIVERS 2 from a technical point of view is much closer to Hinlin’s novel than to Verkhoven’s film – I remind you that in the short story, every star paratrooper was dressed in power armor with a jet -rang and had a portable nuclear charge and heavy weapons that could not be operated on without exoskeleton. By the way, the exoskeleton was added to the game in early March and is now the most powerful stratagem in the game.

Of course, access to all this diversity and updates of the ship opens gradually, and this requires not only the resources that are collected during the raids, but also the bonds and medals that you receive for the execution of the missions, as on individual maps, as for completing the tasks of the tasks. Actually, the fire in this game is dangerous just by the fact that, with a poor level of coherence, you will lose all the collected materials collected again and again, because your comrades climbed into a crowd of beetles will ignore your warning about the bombardment and turn out to be sprayed with a thin layer on the next rock, where the person’s leg did not step up on the container. If someone directly needs to run to the next marker on the map, and time is running out, it will be best if he drops a container with the materials of the rest of the group and leaves for his business.

Gammaster Juel and Community

Although individual cards are generated procedurally, the overall course of the war is supervised directly by Arrowhead themselves – global orders come out once a week, during which players earn the largest bonuses. With your special bad luck, curators can intervene directly into the battle and stare several titans at once. The contribution of each mission in the overall picture is always hundredths of a percentage, so each executed order and each liberated planet is perceived as a major achievement of the entire community of the game.

The rest of the time, this very community is in a state of ongoing debate with developers on Reddte on how to make the game better. As a rule, instead of listening to players, Arrowhead make directly opposite changes in weapons and balance of opponents, breaking any forming meta, and thereby force everyone to play the game, as they were originally conceived, and all those who disagree are called crooked -grown and recommend the brain that Community deftly parks more servers, and also add, finally, the third, finally, the thirdfaction, sprutums-illuminates that were in the original of 2015, and the ears of which stick out in the game files, and integrate and reconstruction of the image through DLSS to remove AMD soap from the game, but the authors have all these quite reasonable and reasonable queries have their own roadmap. Apparently, the players forgot that in the current sta-heading head of Arrowhead there are still developers of Magicka, who still wake up at night in cold sweat from flashbacks and the demands to redo the whole game.

I especially want to praise the monetization model of HELLDIVERS 2-additional cash injection only accelerates the unlocking of everything that any player, without paying a dollar from above, can open in the basic edition of the game, which, by the way, stands like the four-seventh modern AAA-Igra, while exceeding most of them in quality, and additional seasonal passes are not closed in terms of time, as in the passage of the time.in Call of Duty, and remain active. In the Russian segment, the game, by the way, is not sold, and I played it from the Steam account prescribed in the European Union – but this is the policy of not Steam and not Arrowhead, but the publisher, Sony, who did not include PSN back for users from Russia two years later.

Conclusion

As you have already understood, in order to get out of the radio monitoring, which had protracted from 2021, I needed to get acquainted with such a project that turned out to be truly revolutionary. And HELLDIVERS 2 is just that-it contains not only an acute social satire on the topic of modern Western policy, but also an exciting gameplay that has been able to eat for more than twenty hours in the complete absence of any story campaign. If Magicka 13 years ago stole other people’s memes in order to become interesting, then Helldivers 2 memes penetrate other media themselves, and the game serves as a good warning about what we can come to if we finally lose the ability to respect the enemy, soberly evaluate his combat potential and not only agree with each other, but also fulfill the promised. Of course, I understand that good should be with fists, but we still have not invented not that interstellar trips, but even piloted interplanetary, and another planet, except for the Earth, where we could leave after a nuclear truce, we do not have.

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